![]() ![]() But I would say in general it is outpacing what we had projected. ![]() Sparkes: It's hard to say, because platforms are so different in terms of userbase and installs and how people interact with it. Has that outpaced the Steam version already, is it below pace, is it matching up to what your expectations were? Sparkes: There's the Founder's Pack of sorts. You don't have to give me rates if you can't, but I just want to get a sense of how has the monetization rate of this game on console compared to it on Steam? As I mentioned before you don't have to buy currency, there's the option to buy currency to buy cosmetics. I'm curious to know how there are so many games in the free-to-play section of the PS Store, and presumably so many people looking for games, because there's over 40 million consoles sold at least. Yeah, that game was "interesting," but I got really into it because I had a lot of time but I didn't have a lot of money. And I remember being in school and not being able to afford games, and I was excited about games like Gunz, with a 'Z,' which was a free-to-play. And there's so many games in the market these days that it can be very hard as a player to make time to go look at the free-to-play section of the store, because there's already so much stuff being put in front of you right away.īut when I checked in on it to take a look at Brawlhalla, I saw all these free-to-play games that looked really compelling. I didn't check in with it since then, and I didn't return to that part of the store until Epics' Fortnite put out its free-to-play Battle Royale game on console. I remember DCUO and a couple of other things being there I think. Wawro: Free-to-play games became a thing on PS4 a couple of years ago. We're still in a very new and exciting period for that. We take all of the data we got from the previous weekend, we analyze it and figure out how to optimize the server from what we're seeing, during the week, then we watch the next weekend and see how it goes. We're still watching, each weekend is still kind of new. We're getting way more PlayStation users than we had originally projected, which is great for us but our server engineers are on high-alert. People enjoy the game, they're having a lot of fun with it. It's been great so far, we've had really good reception. We don't have as long of a history with that community, so we're still building it up, like our personal relationship with it. So it's been a really good, welcoming community. So as soon as you say it's free-to-play, people say, "Oh wow, really? That's great!" So you don't have to explain what your approach is, because that's just the assumed approach for that console. But that perception just doesn't exist on the PS4 platform, because there's not any other kind of free-to-play games. ![]() We started that when we went to PSX, when we started talking about it like that. And the first time we went there, we'd done plenty of conventions, we had our pitch and our patter down, we could explain the game, that it's a free-to-play game, it's all cosmetic-based, there's no paying for power or anything like that, you know it's like League of Legends, or Smite, and then people kind of get it. The first time we were invited out to PSX for the last two years. One of the things that surprised us the most was, the community is immediately embracing of free-to-play games. You've been on Steam for awhile, so I know there's a lot more time there, but how has the reception been on console versus when you put this game out on PC? Wawro: On PS4, I want to get a dev's perspective on what the difference is in terms of community. Zeke Sparkes, executive producer on Brawlhalla at Blue Mammoth The difference between PS4 and Steam free-to-play communities You can also watch the stream embedded above, or click here to see it on Twitch.Īnd for more developer insights, editor roundtables, and gameplay commentary, be sure to follow the Gamasutra Twitch channel! Stream Participants We've transcribed some of the more relevant parts of our conversation below. We were lucky enough to be joined by executive producer Zeke Sparkes, who shared a lot of insight on how Brawlhalla has built such a loyal following. As it turns out, Brawlhalla has proven to be a unique case study for games that have a free-to-play audience on PS4, and a chance to learn how developers manage their in-house competitive events. ![]()
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